Copyright (c) 2012. All Rights Reserved, West Bengal Carrom Association Site by Prithwiraj Basak
Laws of Carrom
The laws of Carrom as adopted by
West Bengal Carrom Association are detailed as follows.....
A) C/B - Shall mean Carrom Board
B) C/M - Shall mean Carrom Man
C) C/Ms. - Shall mean Carrom Men
D) Queen - Shall mean Red Carrom Man
E) Umpire - Shall mean an appointed person to Supervise and to conduct the match
F) Turn - Shall mean the right to strike
G) Finish - Shall mean the completion of the board
H) Placing - Shall mean keeping the due or penalty C/M in the master circle either by umpire or by the player permitted to do so.
I) Due - Shall mean when fine is not available
J) Pocketing - Shall mean putting the C/M and or queen into the pocker.
K) Proper - Shall mean in accordance with the laws of carom.
L) Improper - Shall mean contrary for infringement or violation of laws of carom.
M) Umpire’s Fine - Shall mean penalty for infringement or violation of laws of carom.
N) Fine - Shall mean pocketing the striker during play
O) Opponent - Shall mean the player not presently having the turn to play (against team).
P) Imaginary line - Shall mean lines that are in extension to the arrow crossing the joints of base line outside the carom board diagonally.
Q) Stroke - Shall mean hitting the C/M by striker directly or indirectly.
a) The playing surface of the CIS shall be of best quality, plywood and be of not less than 8mm in thickness and of 35.5 - 36 inches (90.23 - 91.50cm) square with its surface completely smooth. A Carrom Board shall be able to have at least 5 to 7 times run of a normally smooth striker when struck with maximum possible force from one of the base line to the opposite frame of the C/B.
b) Frame : Adjoining the playing surface of the C/B there shall be wooden frame of maximum 3/4th inches p .90cm) high from the playing surface. The breadth of the frame shall not be more than 4 inches (10.20cm) and not less than 3 inches,(7.60cm). The thickness of the frame shall be between 1.5inchesv (3.81 cm) and 2 inches (5.10cm). The height of the C/B from the floor shall be 6 inches (15.20tm) maximum.
c) Pockets : The pockets of the four corners of the C/B shall be in shape of quarter circle inwardly and be of 2 and 1/8 inches to 2 and 1/4 inches (5.42 to 5.74cm) radius. The piece of frame adjoining the corner shall be cut in such a way that no C/M may refuse out even if struck with the maximum force.
d) Base Line : Two straight lines equally distributed on all sides shall be drawn on each of the four sides of the playing surface parallel to the frame on each side. The lower of these two lines shall be 4.5 inches (11.47cm) away from the frame wall and upper one 1 inch. (2.54 cm) away from the lower base line. The base line shall join the other side base lines at either end. There shall be a line drawn inwardly and adjoining the lower base line with a gap of 1/8 inch (O.32cm) known as 'beneficial line'. At the time of stroke the striker must touch the upper base line and one of the lower base lines i.e. beneficial line.
e) Arrow : Four arrows shall be drawn at each juncture of the base lines at an angle of 45 degree pointing towards Centre of the pocket.
f) Circles :
i) Centre Circle- exactly in the Centre of C/B, there shall be a circle of 1 and 1/4th Inches (3.18 cm) in diameter drawn red in colour It shall be called Centre Circle.
ii) Master Circle - There will be circle known as Master Circle with the radius of 3 and 5/16 Inches (8.60cm) from the master point (Centre point of the board). The diameter of the Master Circle shall be 6 and 10/16 inches (16.80cm).
iii) Marginal Circle - There shall be two margin8.1 circles drawn inside -"70 outside of the master circle for the variation of the dia of the C/Ms. The gap between the master circle and the marginal circle shall be 1/8 (0.32 cm) inch inwardly or outwardly.
iv) Beautification Circle - There may be one circle nearest to the Centre circle and other two in between the master circle and the Centre circle.
The Carrom Men used for play shall be made of good quality wood and circular in shap9. The diameter of the C/M shall b from 1 & 1/4 inches to 1 & finches (31 mm to 32 & 1/2 mm). It shall not be less than 3/16inches (O.50cm) thick and not less than 4.375grams (6 annas) and not more than 4.750grams (6.5 annas) in weight. There shall be nine white C/Ms and nine black C/Ms and one red (called queen) CIM and they should be as far as possible uniform. The C/Ms shall have smooth movement on the surface of the C/B when- struck by a smooth striker.
The striker shall be smooth and round with a diameter of mot more than 1 and 11/16 inches (4.30cm) and weighing not more than 13 grams. Striker made of ebonite, ivory, plastic or any chemical composition may be used. Striker metal fixed shall not be allowed.
The pockets shall be fully covered from beneath by nets fixed suitably at the bottom of the C/B.
The shade shall be hung at a convenient height above the centre position of the CIS sQ that the light shall fall evenly on the CIS including the frames. The bulb used shall be of not less 'than 100watts. The height should be so decided that the naked light does not strike the eyes of the players.
There shall be a toss by the umpire by spin of a coin before the match. In singles the player winning the toss shall have the choice of side or option to strike first. In doubles the toss will be twice. The first toss will decide the opening hit or choice of side and the second toss will decide the sitting order of the players, which will remain same throughout the match.
i) Break shall be taken by the player who has chosen to strike first.
ii) The player who is to break shall have the white C/M, during the board and the black to his opponent. The queen shall be the common coin.
iii) The break shall be considered to have been made if the striker touches the C/M in the circle.
iv) A player cannot break without the permission of the umpire. If such infringement occurs, the player will be allowed for a rebreak only once in a round after which all 14 points (including queen value) will be accounted in favour of the opponent each time of such infringement.
8. Sitting position of players
i) In singles the player shall sit opposite to each other.
ii) In doubles, four person comprising two teams, the partners shall sit opposite each other.
iii) Turn of play will rotate anticlockwise.
9. Change of side
i) In singles game the players shall interchange their sides after completion of each game.
ii) In doubles game the players shall occupy the side of his right hand opponent without changing the sitting order, after completion of each game.
i) A game shall be of 29 points and the playe/s who reaches 29 points first will be the winner of the game.
ii) The number/s of C/M of the opponent on the C/B (after pocketing all his C/M with or without queen) shall be the points gained by the player. If the player has scored the 'Queen' also he shall get an additional 5 points provided his score in 23 or less.
11. Fine and Dues
i) If in a stroke, a player pockets .his striker alone, his turn shall be lost and a C/M shall be taken out from the pocket for placing it within the master circle by the opponent. If it happens before any C/M is pocketed, the due shall remain outstanding and shall be taken out soon after the availability of C/M.
ii) It in a stroke, a player pockets the striker together with his own C/M, the C/M so pocketed plus one C/M shall be taken out for placing side by side or separately by the opponent and player shall continue his turn. If more than one C/M is pocketed together with the striker, only one C/M pocketed plus one C/M as fine shall be taken out. The double fine shall be placed both at a time.
iii) If a player pockets the striker together with the C/M of his opponent, a single fine shall be collected and placed in the master circle by the opponent immediately. The player shall loose his turn.
iv) In case a single or double fine remains due and the opponent finishes the board, the fine/s due shall be added with the board points provided the board point "does not exceed 9 points.
v) In doubles game the fine shall always be placed within the master circles by the opponent sitting on his right hand side.
vi) The time limits for placing the due fine shall be 20 seconds with a warning of 5 seconds. After 25 seconds is over, all the remaining board points shall" be accounted in favour of the opponent/s. It is the duty of the umpire to ask whether the player has completed his fine placing.
vii) If the player pockets his striker along with one C/M or two C/Ms, double fine will be given and the double fine will be placed at a time in the circle by the opponent during the turn of the party who has made the double fine. The player will continue. All fine/s shall remain due till it is available.
viii) In the case of double fine with 'Queen', the Queen with one of his own C/M as fine shall come out. The Queen will be placed by the umpire in the centre or nearest to it and the fine shall be placed by the opponent. The player will continue. In case of double fine with 'Queen' and no fine available, the Queen shall come out and be placed by the umpire and the fine shall remain due till available. The player will continue. If double fine is made with 'Queen' and other C/M, the 'Queen' and one C/M as fine shall come out.
Under the following circumstances Umpire's fine shall be leviable. All umpire's fine shall be placed on or nearest to the centre by the umpire in such a manner so that the offending player does get no advantage out of it, or disadvantage to the opponent.
i) If the stroke is made touching the single line.
ii) If the stroke is made touching the arrow by the striker.
iii) If the elbow or shoulder comes inside the playing surface and I or any part of the body, except the playing hand (upto wrist only) crosses the imaginary line of the arrow, at the time of stroke.
iv) If a player places the striker on the frame, after one warning during the match.
v) If any part of the .body rests on the C/B during his turn of play except his playing hand.
vi) If a player during the strike displaces I touches any C/M or C/Ms on the C/B (The displaced C/M shall be placed back to its original place by the umpire provided they did not collide with any other C/M). If any moving coin touches the hand without colliding with other C/M, it will be placed on or nearest to the centre by the umpire.
vii) If the moving or vibrating striker is touched/stopped or lifted by the player. If in the opinion of the umpire the moving striker would have gone into the pocket, an additional fine shall be collected.
viii) If the queen or his own C/M or C/Ms. is/are pocketed by infringement, the queen or his own carrom man shall come out plus one of his own C/M as umpire's fine. If the infringement is made after pocketing the queen, his own C/M or C/Ms, then only one umpire's fine shall be collected. The player will continue.
a) Queen shall be always placed on or nearest to the centre by the umpire.
b) Normally all umpire's fine are to be placed on or nearest to the centre. But if the umpire thinks that the player may get advantage for placing the fine or it will disturb the opponent's C/M he may not place the fine at that moment and wait for proper time, only in the case when the infringement is made after pocketing the queen, his C/M or C/Ms.
13. Common Rules
i) Time limits - A player shall not take more than 25 seconds for making a stroke from the movement of the C/M and or the queen/ the striker has come to rest and or after placing the C/M; or queen. However, a warning of 10 seconds will be given by the umpire. In case the player fails to strike at 35 seconds, his turn will be lost. If this happen 3 times during a board, the board points will be accounted in favour of the opponent.
ii) If a player deliberately does not touch any CIM, he has to touch in the next turn, otherwise he will loose the board point/so
iii) Change of Striker - The change of striker shall be allowed once only during a match duly approved by the umpire as soon as the particular game is completed. If the changed striker also is considered unserviceable for any reason, he may be permitted to use his original strike only. Anyway. in case of any striker being found unserviceable during any gamy the umpire. If deems fit, may permit the player to change his striker for only once during the match.
iv) The allotted C/Ms can be ... changed in case the umpire declares it unplayable. Otherwise the players have to play with allotted C/Ms.
v) It a player pockets his opponent's C/M only, he will loose his turn automatically.
vi) The umpire may assist a player to remove his striker from the board, only if the same is out of the reach of the player.
vii) Use of powder, chalk, dry lime, ash, dust etc. on the board are strictly prohibited.
viii) In case the queen is not on the board and the player pockets his striker with his last C/M or C/Ms. along with the last C/M of the opponent, the board shall be considered as finished.
ix) In case C/M jumps out of the playing surface of the C/B the same will be placed on or nearest to the centre by the umpire.
x) Both hands can be used during play.
xi) The player may ask for any clarification of laws of the game or points in his turn only.
xii) In case of any C/M being lost or found unfit for play in the opinion of the umpire, that C/M shall be replaced in course of play by the umpire and shall be placed to its original place as far as practical.
xiii) While taking the strike if the striker jumps or remains untouched by the C/M, the turn of the player shall be considered as lost.
xiv) The umpire shall not help or guide any player for placing the fine/s.
xv) If a C/M resting perilously at the mouth of a pocket is actually tingling and falls into the pocket due to any reason it is not be considered as duly pocketed, till it touched by striker or other C/M during play.
xvi) It C/M or queen stands on its rim, it shall be allowed to remain as it is.
xvii) If two C/Ms and or queen overlap each other they shall be left undisturbed.
xviii) If the C/M and/or queen rest on the striker, the striker is to be removed by lifting the CI M and I or Queen replacing it as far as possible by the umpire -in the position where it would rest, if the striker was not there. In case C/M jumps out of the playing surface of C/B, touches the light shade or rest on the inner edge of the frame, the same will be placed on or nearest to the centre by umpire.
xix) A player can move right or left during play but any part of his body should not cross the imaginary line of arrow of two sides. A player's head can only cross the inner frame of the board while playing.
xx) While taking a stroke, the position of the hand by which the stroke is made upto wrist only, may touch the playing surface.
xxi) No smoking is allowed during the match.
14. loss of Turn
i) If the umpire thinks that a player has deliberately made an infringement or used unfair means, the umpire may in addition to his fine can also terminate his turn.
ii) In doubles game the partners are forbidden to talk, direct, insinuate (any indirect hint by gesture) or suggest during play. Any violation in this regard shall result into a umpire's fine and termination of turn of the player.
15. Loss of Match
A player shall be liable to loss the entire match for any act of indiscipline and/oribreach of any of the laws, if he :
i) Uses unparliamentarily language while playing match.
ii) Leaves the seat during the game without the permission of the umpire.
iii) Fails to abide by the time limit given for the commencement of the game.
iv) Refuses to abide by the decision of the umpire.
v) Passes insulting remarks against the umpire and/or authorities before- or during the match.
vi) Discontinues the game during the course of the match.
vii) Disturbs or distracts the attention of the opponent while at play more than twice.
viii) If a player is found under the influence of intoxicating drinks. drugs and or smeils alcohal.
The laws shall be known as "The laws of Carrom" as adopted by West Bengal Carrom Association.